Tools
Scene Overview #
Tools > All In One Interaction Kit > Scene Overview lists every interactive object in the open scenes: what it is (door, drawer, lock...), its state (live in Play mode, with its prompt), and its problems. Click a name to select the object. Only problems hides the rest; the search box filters by name or type.
Checking for problems #
The Scene Overview (and Tools > All In One Interaction Kit > Check Scene For Problems) finds common setup mistakes, with a one-click fix where there is one:
| Problem | Fix |
|---|---|
| Does nothing (no part like a Hinge or Switch) | Add one, or use the Setup Wizard |
| No collider (players can't look at it) | Adds a box collider around what it shows (2D for sprites) |
| Colliders on the Ignore Raycast layer | Moves them to Default |
| Max Distance under half a metre | Sets 2.5 m |
| Empty prompt | Uses the object's name |
| No Save Id, or a Save Id used twice (copied objects) | Adds one, or gives a new one |
| No Interactor in the scene | (add one to your player) |
| No prompt in the scene | Adds one |
Fix all applies every fix for errors and warnings at once (each can be undone).
Making many prefabs interactive #
Select prefabs in the Project window (as many as you like), then Assets > All In One Interaction Kit > Make Selected Prefabs Interactive, or Convert all selected prefabs in the Setup Wizard. Models with doors, drawers and lids as child objects get each part set up; single objects are recognised by name (switch, button, lever, plate, crate, note, keypad, fuse box, door). Your originals are never changed: a new prefab is saved next to each. Anything it can't recognise is listed so you can set it up in the wizard.
Gizmos #
Select an Interactable to see how close players must be (its bounds grown by Max Distance). Hinges show their arc, ladders their climb and exits, elevators their stops.