Romano Assets makes Unity tools that turn slow, fiddly editor jobs into one drag. Each one is built while
making a real game, then polished, documented and supported for everyone else.
Each kit does one job completely and works on its own. They share a look, a support channel and the same standards.
On the Asset Store
All In One Prefab Builder Kit
Turn any pack of prefabs into a world-building kit. Add a pack, check one review screen, and build with snapping, roads, brushes, fences, street dressing and physics, all from one window.
Any pack becomes a kit. Pieces are measured and sorted for you. The pack's own files are never changed.
Snap like building blocks. Pieces sit flush against their neighbours, or on the grid.
One drag, not a hundred clicks. Roads, rows, splines, fills, fences and street furniture.
Turn your own prefabs into doors, drawers, switches, pickups, keypads and puzzles, with prompts for every controller and a debugger that says why something can't be used.
Let players build bases and place furniture in your game. Turn your own models into build pieces in minutes, and see exactly why a placement doesn't fit.
Romano Assets is Mark Romano, a solo developer making games in Unity. Whenever a job in the
editor gets slow or repetitive, I build a tool for it. The tools that prove themselves on my own game,
Pawnheads (a co-op physics game about running a tiny pawn shop), get polished, documented and
published here.
That means every kit has already been used in a real project before you see it, and the person who wrote it
reads every bug report.