On the Asset Store v1.0.0

All In One Prefab Builder Kit

Your asset packs are full of great pieces. The Prefab Builder turns any of them into a kit you can build with: fast, snapped, and without ever changing the pack's own files. Everything happens in one window.

  • Unity 6000.0 LTS+
  • Built-in, URP & HDRP
  • No dependencies
  • Full C# source
Build whole cities: a city built in the Unity editor with the Prefab Builder window docked beside it

How it works

From a folder of prefabs to a city in three steps

  1. Add a pack

    A folder in your project, a .unitypackage, or a folder or .zip on disk. Prefabs and raw models both work.

  2. Check one review screen

    Every piece is measured and sorted for you: category, front, size, grid and floor type. Change what you like; your edits survive a re-scan.

  3. Build

    Pick a piece in the palette and click in the Scene view. R turns, T tilts, green fits, red overlaps.

Features

Seven tabs, one window

Each tab has a few modes and shows one at a time, so the window stays small. 1–9 pick tools, Shift+1–7 pick tabs, and every shortcut can be rebound.

Place

Stamp · Roads · Brush · Fill · Row · Spline
  • Stamp: pieces snap flush to their neighbours, line up and take their turn, or snap to the grid.
  • Roads: drag a road and the right tiles go down: straights, corners, T-junctions, crossroads, dead ends.
  • Brush: paint trees, rocks and clutter by radius and density, never on top of each other.
  • Fill, Row and Spline: fill an area or lay lines and curves of anything, with start and end caps.
  • Works on terrain, on roofs and tables, and inside Prefab Mode. N re-rolls the last fill with a new mix.

Dress

  • Street furniture along every road, by your rules
  • Road closures in one drag
  • Signs with your own text, decals, sagging cables
  • Fences with corners and a gate placed for you
  • Vary: swap lookalikes and colours so nothing looks copy-pasted

Physics

  • Drop or throw pieces and let real physics settle them
  • Scatter: spread, explode, heap or nudge
  • Arrange in a line, arc, circle or grid
  • Untangle pieces that are inside each other

Move

  • Move, rotate and scale with the kit's snapping
  • Select by a box, circle or ball you draw
  • Hide or lock a whole category while you work
  • Cutaway: slice off roofs and near walls to build inside

Fix

  • Snap to the ground
  • Find floating and sunken objects
  • Remove doubles, select similar
  • Randomize turn, tilt, scale and colour
  • Replace pieces and keep their place

Check

  • Find pieces clipping into each other
  • Validate the scene against your own rules
  • Performance against your budgets
  • Press Play from a clicked spot
  • Measure distances and walking time

Settings

Your rules, your keys
  • Nothing assumes a game. Categories, grids, budgets, floor types, styles and sign text are data you change, and export as a preset to share between projects.
  • Every shortcut can be rebound, and tabs, tools and palette go in the order you drag them.
  • Add your own tabs and tools from C#, and listen for what gets placed.

Gallery

Every picture is the real Unity editor with the kit's own sample kits, made from Kenney's free (CC0) City Kits and Modular Buildings. Two sample kits and three demo scenes come with it, so you can try every tool before you add a pack. Click a picture to see it full size.

Compatibility

What it runs on, as tested

Unity 6000.0 LTSTestedThe minimum version
Unity 6000.3TestedThe current Unity 6 release
Unity 6000.6TestedThe newest version tested
Built-in Render PipelineTestedThe sample kits and demo scenes included
URPTestedThe sample kits and demo scenes included
HDRPTestedOn Unity 6000.0 LTS, with the sample kits
EditorTestedWindows. An editor tool: your game's build platforms are unaffected
Input SystemEitherThe kit reads no game input, so the old Input Manager and the Input System package both work
Domain Reload offTestedFaster Enter Play Mode works
DependenciesNone: Unity's built-in modules only
SourceFull C#, editor-only, with a few tiny runtime helpers
UndoOne step per action
DocumentationOffline in the package, and online here
MenuTools > All In One Prefab Builder

Good to know

Limits, stated up front

  • It's an editor tool: it builds scenes in the Unity Editor and adds nothing to your game at runtime beyond a few tiny helper components.
  • The cutaway shows one cut at a time and slices the Scene view only.

Updating

  • Delete the old product folder first, then import the new version. Your kits and settings live in a separate data folder and are kept.

Turn the packs you own into a kit

Get the Prefab Builder Kit on the Unity Asset Store, then follow the five-minute quick start.