Troubleshooting and FAQ
The menu doesn't react to the keyboard or gamepad #
- The scene needs one EventSystem. The front end creates one when the scene has none. The kit window's Check tab finds extra EventSystems and wrong input modules, with a Fix button.
- Player Settings > Active Input Handling: the kit works with Input Manager (Old), Input System Package (New) or Both. With "New" you need the Input System package installed.
Text is invisible or shows squares #
Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources). For other alphabets, see Languages.
Music, Sound Effects, Voice or Interface volume doesn't show in Settings #
These need an Audio Mixer: kit window > Home, step 2 (or Setup > Create starter mixer, then Assign). Master Volume works without one.
A graphics setting is missing #
It doesn't apply to your render pipeline or project (for example URP settings in a Built-in project, or Monitor with one screen). The Settings tab's catalog shows why each hidden setting is hidden.
Key Bindings doesn't show #
It needs the Input System package and your Input Action Asset in the Key Bindings setting (Controls and rebinding).
The display change reverted by itself #
That's the 15-second safety countdown: choose Keep to keep a new display mode (Display safety).
Settings were reset #
A damaged settings file is replaced by its backup or the defaults (the damaged copy is kept as settings.json.corrupt). Starting the game with -reset-settings deletes the saved settings on purpose.
My quality settings changed after Play mode #
They shouldn't: the kit puts every quality value back when Play mode ends. If you see a change, please report it with your system info.
Still stuck? #
Kit window > About > Copy system info, then post it with your question:
- Discord: https://discord.gg/AmpBDxRAKu
- Bug tracker: https://github.com/romanoassets/RomanoAssetSupport
- Website: https://romanoassets.github.io