Graphics

Graphics settings follow the render pipeline your project uses. Settings a pipeline can't use are hidden there automatically.

Setting Built-in URP HDRP
Quality preset Yes Yes Yes
Texture quality, anisotropic filtering, shadow distance, level of detail Yes Yes Yes
VSync, frame rate limit Yes Yes Yes
MSAA, shadow quality, shadow resolution Yes URP's own versions No
Render scale, upscaling filter, HDR No Yes No
Post anti-aliasing (FXAA, SMAA, TAA) No Yes No
Bloom, motion blur, depth of field, film grain, vignette, chromatic aberration (on/off), brightness With Post Processing v2 Yes No

HDRP projects get the menus and every engine-wide setting; HDRP-specific graphics settings are not included in 1.0.

Preset or override #

Each detail (texture quality, shadows ...) is Preset by default: it follows the chosen quality preset. Picking a value overrides the preset for that detail, and the override stays when the player changes the preset.

Your project's assets are never changed #

  • URP: the kit applies render scale, MSAA, HDR, upscaling and shadow resolution to a runtime copy of your active URP asset; your asset file is untouched (a test checks the files are byte-identical before and after).
  • Post effects and brightness: a kit-owned global Volume (priority 1000) with a runtime profile. "On" leaves your own volumes in charge; only "Off" adds an override.
  • In the Editor, every quality level and frame rate the kit changed is put back when you leave Play mode.
Graphics settings, Tactical theme
Graphics settings, Tactical theme

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