Settings catalog
A Settings Profile lists the tabs (categories) and settings your menu shows. The kit ships a profile with the full launch catalog; add, remove, reorder or create settings in the kit window's Settings tab.
Tiers: how a setting reaches your game #
| Tier | Meaning | Examples |
|---|---|---|
| Auto | The kit applies it for you. Nothing to do. | Resolution, VSync, quality, volumes, post effects, menu size, language |
| Connect | It drives something in your scene: a component (for example Camera Field Of View Target), a Setting Event Binder with UnityEvents, or your callback. | Field of view, your own custom settings |
| Read | The kit stores it; your code reads it when it needs it. | Difficulty, camera shake, vibration, hold or toggle |
The badge next to each setting in the window shows its tier.
Tabs in the default profile #
Display, Graphics, Audio, Controls, Accessibility, Gameplay. Settings that need something the project doesn't have (a render pipeline, the Input System, a mixer, a second monitor) are hidden automatically, with the reason shown in the catalog. See the Settings reference for every setting.
Add a setting from the catalog #
Settings tab > Catalog: search, then Add. The kit copies the setting next to your profile (your copy, safe from updates). Remove takes it out again. The kit's own profile can't be edited: make an editable copy first (Home tab, step 1).
Create your own setting #
Settings tab > Custom setting (with UnityEvents): choose Toggle, Slider, Whole number or Choice, give it an id (for example gameplay.hints), a label and a tab, and click Create and add to profile. Then select a GameObject and click Add event binder to selection: its UnityEvents fire with the new value whenever the player applies settings.
Needs connection #
The Check tab lists Connect settings that nothing in the open scene listens to yet (for example Field of View without a camera target), each with a one-click fix.