All In One Prefab Builder Kit documentation
Turn any pack of prefabs into a world-building kit: snap, draw roads, scatter, fence, dress streets, settle with physics and check your scene, all from one window.
- Unity 6000.0 LTS+
- Built-in, URP & HDRP
- No dependencies
- Full C# source
- Version 1.0.0
Quick start: five minutes
- Import the package from the Asset Store. Everything lands in
Assets/AllInOnePrefabBuilderKit/. - Open Tools > All In One Prefab Builder > Prefab Builder (Alt+Shift+W) and click Try the sample kits, or add your own pack with Tools > All In One Prefab Builder > Add Pack...
- On the review screen, check the categories, fronts and grid cell. Pieces marked ! or ? deserve a look. Click Create Kit.
- Pick a piece in the palette and click in the Scene view. R turns it, T tilts it, green means it fits.
Start here
Getting startedInstalling, where your data is kept, render pipelines, the menuThe Prefab Builder windowTabs, modes, the Scene overlay, helpAdding packsThe Add Pack wizard, the review screen, annotating pieces, placeable copies, re-scanning and managing kitsUpgradingHow to update, and what changes for you in each version
The tabs
MoveMove, rotate and scale what's placed with the kit's snapping; select by a box, sphere, circle or what's on screen; show, hide or lock a category (1 to 5)PlaceThe palette, Stamp, Snap to pieces, Brush, scatter and Combine Scatter, Row, Spline, Fill, Erase, Re-roll, Quick pick, saved sets, Prefab Mode, auto-parentPhysicsPlace with physics (stamp, circle, throw, box, line, ring), Scatter (spread, explode, heap, nudge), Arrange (line, arc, circle, grid, level; settle: drop, untangle)DressStreet furniture, road closures, signs and floor signs, decals, cables, fences, Vary (lookalikes, materials, colours, turns)FixSnap to ground, floating and sunken objects, doubles, select similar, randomize, replaceCheckClipping, Validate (the rule set's rules), Play from here, Measure, PerformanceSettingsKits, styles, rules, palettes, folders, floor types and terrain, presets, hotkeys
Your project's rules
Rules, profiles, palettes and stylesThe RuleSet (every placement rule), the Character Profile, palettes, styles, project settingsPresetsExporting and importing rule sets, palettes, kit annotations and settings
More
Extending with codeThe public interfaces a game can useTroubleshooting and supportCommon problems and known limitationsKeyboard shortcutsEvery key and mouse control, and how to change themChangelogWhat changed in each versionSupportWhere to get help and how to report a bug
Need help?
TroubleshootingAnswers to the most common problems.
DiscordAsk other users and the developer.
SupportReport a bug or email the developer.
If the Prefab Builder saves you time, a short review on the Asset Store helps a lot. Thank you!